BASH! Ultimate
Edition is a proud ENnie
Award Nominee in the "Best Rules
Category". Click on the
ENnie logo on the right to find out how to
vote.
Description of
BASH! Ultimate Edition This
book has everything you need to create
characters and run super-heroic
adventures within minutes. The rules are light
and easy all you need
are two ordinary dice, a piece of paper, and
this book. Character
generation is so simple, you could fit all the
info you need on a 3x5
card, but we included a sheet anyway.
Do
not
assume
that
by simple, we mean incomplete, either. Bash
has over 50
versatile super powers, numerous skills, and
even rules for collateral
damage. The action is fast and furious, paced
over a series of panels,
pages, and issues, just like a comic book.
BASH!
has
undergone
some
changes over the years, with updates in
Megapolis
and BAM! and we have incorporated many of
these into a single rules
set. In addition to an expanded, revised
version of the game, you will
also find:
Less
record-keeping, more Awesome. Energy
is no
longer the "default" rule for handling
powers-- so you have less to
keep track of during play. Hero dice, Hero
points, and team-work
maneuvers are now a part of the core system,
so you can really bring it
to the bad-guys!
Easier to read layout, better explained rules,
including many examples.
Character
Archetypes:
Writeups
of
various iconic super hero &
villain archetypes such as the Brick, Martial
Artist, and Blaster.
These templates can be easily tweaked to
quickly have a custom
character!
Hordes of Minions! Fleets of Vehicles! Random
Encounters!
Eras &
Subgenres:
One
of
the things BASH! Fantasy & Sci-Fi
editions did was extensive work on the
subgenres of Fantasy and Sci-Fi,
such as Steam-Punk or Space Pulp. BASH!
Ultimate Edition will do the
same thing for Superheroes, enabling you to
run a game with the theme
& tone of the Gold, Silver, Bronze, or
Iron Ages. There are also
sections on Science Fiction, Fantasy, as well
as Cosmic Superheroes.
Alternative
Mechanics:
Not
everyone
likes to multiply. Not to worry,
alternate mechanics are included in the
appendix.
Awesome Powers
Awesome
Powersis
a supplement for theBASH!
Ultimate EditionRPG.
Inside, you will find new Powers, new
Enhancements, new Limitations, and new ideas to
incorporate into yourBASH!campaigns.
Chiefly,
this product is designed to allow you to create
characters with themes, making use of
pre-designed powers. You can use these
powers for inspiration, or you can even create
your character by rolling for powers at random.
As theAwesome
Powerslibrary
grows, so will the list of available powers.
Volume 1
of Awesome Powers deals with powers of an
Elemental nature. There are dozens of powers for
Fire, Water, Ice, Electricity, Earth, and Wind
Suites here.
You'll
also find all new Limitations and Enhancements
(like Esoteric Training and Unbreakable),
entirely new Powers (like Absorption and
Trample), how to create your own Powers, and
Random Character Creation!
Each of
the powers presented here explains how to
replicate the power described as closely as
possible using the existingBASH!
Ultimate Editionrules.
In this first volume ofAwesome
Powers, we present to your six themes, or
Power Suites, each based on a different
elemental force. Future supplements will include
Plant, Animal, Technology, Artifact, Psionic,
and various other Power Suites.
Look for
ourKickStarter(coming
soon) to secure your next volume and cast your
vote what Power Suites come next in Volumes 2
and on.
Megapolis
Also
you
can
check
out Megapolis:
A
City
of
Supers, a setting book
created just for Basic Action Super Heroes!
Cover image is on the left.
The Original BASH
The Original Basic Action Super Heroes
is
still available as well. For more
information check out the links
below: